https://en.wikipedia.org/wiki/Cybernetics
Cybernetics is a transdisciplinary[1] approach for exploring regulatory systems—their structures, constraints, and possibilities. Norbert Wiener defined cybernetics in 1948 as "the scientific study of control and communication in the animal and the machine."[2] In the 21st century, the term is often used in a rather loose way to imply "control of any system using technology."
Cybernetics is applicable when a system being analyzed incorporates a closed signaling loop—originally referred to as a "circular causal" relationship—that is, where action by the system generates some change in its environment and that change is reflected in the system in some manner (feedback) that triggers a system change. Cybernetics is relevant to, for example, mechanical, physical, biological, cognitive, and social systems. The essential goal of the broad field of cybernetics is to understand and define the functions and processes of systems that have goals and that participate in circular, causal chains that move from action to sensing to comparison with desired goal, and again to action. Its focus is how anything (digital, mechanical or biological) processes information, reacts to information, and changes or can be changed to better accomplish the first two tasks.[3] Cybernetics includes the study of feedback, black boxes and derived concepts such as communication and control in living organisms, machines and organizations including self-organization.
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https://en.wikipedia.org/wiki/Category:Cybernetics
http://dmoztools.net/Science/Technology/Cybernetics/
Subcategories
Anthropocybernetics
K1 and K2 - General Cybernetics
K3 - Applied Cybernetics
Second Order Cybernetics
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Research Groups and Centers
A
` Artificial intelligence (32 C, 297 P)
Artificial neural networks (2 C, 126 P)
`B
` Biomedical cybernetics (4 C, 6 P)
► Bionics (18 P)
`C
` Complex systems theory (8 C, 61 P)
Computational neuroscience (4 C, 96 P, 3 F)
Control theory (13 C, 217 P)
Cyberneticists (2 C, 80 P)
Cyborgs (1 C, 19 P)
`E
` Emergence (15 C, 96 P)
`L
`P
` ► Cyberpsychology (9 P)
`S
` Self-organization (5 C, 41 P)
Semiotics (19 C, 123 P)
Superorganisms (1 C, 24 P)
Pages
` Cybernetics
`*
` Glossary of systems theory
`A
` Adaptive system
Advanced process control
Affect control theory
American Society for Cybernetics
Artificial empathy
Artificial intelligence
Artificial cardiac pacemaker
Autonomous agency theory
Autonomy
Autopoiesis
`B
` Biocybernetics
Biogenetic structuralism
Biomedical cybernetics
Biorobotics
Black box
Braitenberg vehicle
Bremermann's limit
`C
` Central pattern generator
Centrifugal governor
Closed system
Closed-loop transfer function
Cochlear implant
Complex systems
Computational cybernetics
Computational neuroscience
Control reconfiguration
Control theory
Controller (control theory)
Conversation theory
Cybernetical physics
Cyberneticist
Cybernetics and Systems
Cybernetics Society
Cybernetics: Or Control and Communication in the Animal and the Machine
Cybertext
Cyberworthiness
Cyborg
Cyborg anthropology
Cyborg Foundation
Czech Institute of Informatics, Robotics and Cybernetics
`D
` Daisyworld
Darwin among the Machines
Darwin machine
Dialogs (Lem)
Double bind
`E
` Earthscore
Engineering cybernetics
Evolutionary algorithm
Evolutionary multimodal optimization
Eyeborg
`F
` FIFO (computing and electronics)
Figurae
Fractional-order control
Fractional-order integrator
`G
` Gaia hypothesis
Genetic algorithm
Global brain
Good regulator
Guidance, navigation, and control
`H
` High- and low-level
Homeostasis
Homeostat
The Human Use of Human Beings
Hybrot
`I
` Inferential theory of learning
Information revolution
Information theory
Input shaping
Institut für Unternehmenskybernetik
Intelligence amplification
The International Academy for Systems and Cybernetic Sciences
International Federation for Systems Research
International Institute for Advanced Studies in Systems Research and Cybernetics
`J
` Johns Hopkins Beast
`K
` Kybernetes
`L
` List of biomedical cybernetics software
`M
` Machine learning
Macy conferences
Man-Computer Symbiosis
Management Cybernetics
March of the Machines
Medea hypothesis
Metadesign
Metaman
Metasystem transition
Milieu intérieur
`N
` Negative feedback
Massimo Negrotti
Network science
New Cybernetics (Gordon Pask)
`O
` OGAS
Open system (systems theory)
Optogenetics
`P
` Pattern language
Perceptual control theory
Pharmacocybernetics
Plant (control theory)
Plug & Pray
Positive feedback
Principia Cybernetica
Project Cybersyn
Cyberpsychology
`R
` Ratio Club
Risk cybernetics
User:Rmhargrove/sandbox
Robopsychology
`S
` Schismogenesis
Second-Order Cybernetics
Self-organization
Self-organization in cybernetics
Semiotics
Setpoint (control system)
Sociocracy
Sociocybernetics
Subsidiarity
Superorganism
Symposium on Principles of Self-Organization
Synergetics (Fuller)
Synergetics (Haken)
Syntegrity
Systems science
`T
` T.O.T.E.
Teleogenesis
`U
` User (system)
`V
` Variety (cybernetics)
Viable system model
Viable system theory
Virtual Cybernetic Building Testbed
Virtual fixture
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