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Cybernetics

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https://en.wikipedia.org/wiki/Cybernetics

Cybernetics is a transdisciplinary[1] approach for exploring regulatory systems—their structures, constraints, and possibilities. Norbert Wiener defined cybernetics in 1948 as "the scientific study of control and communication in the animal and the machine."[2] In the 21st century, the term is often used in a rather loose way to imply "control of any system using technology."

Cybernetics is applicable when a system being analyzed incorporates a closed signaling loop—originally referred to as a "circular causal" relationship—that is, where action by the system generates some change in its environment and that change is reflected in the system in some manner (feedback) that triggers a system change. Cybernetics is relevant to, for example, mechanical, physical, biological, cognitive, and social systems. The essential goal of the broad field of cybernetics is to understand and define the functions and processes of systems that have goals and that participate in circular, causal chains that move from action to sensing to comparison with desired goal, and again to action. Its focus is how anything (digital, mechanical or biological) processes information, reacts to information, and changes or can be changed to better accomplish the first two tasks.[3] Cybernetics includes the study of feedback, black boxes and derived concepts such as communication and control in living organisms, machines and organizations including self-organization.


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https://en.wikipedia.org/wiki/Category:Cybernetics

http://dmoztools.net/Science/Technology/Cybernetics/

Subcategories

Anthropocybernetics

K1 and K2 - General Cybernetic­s

K3 - Applied Cybernetic­s

Second Order Cybernetic­s

Associatio­ns

Conference­s

Education

Mailing Lists

Products and Services

Publicatio­ns

Reference

Research Groups and Centers

A

` Artificial intelligence (32 C, 297 P)

Artificial neural networks (2 C, 126 P)

`B

` Biomedical cybernetics (4 C, 6 P)

► Bionics (18 P)

`C

` Complex systems theory (8 C, 61 P)

Computational neuroscience (4 C, 96 P, 3 F)

Control theory (13 C, 217 P)

Cyberneticists (2 C, 80 P)

Cyborgs (1 C, 19 P)

`E

` Emergence (15 C, 96 P)

`L

`P

` ► Cyberpsychology (9 P)

`S

` Self-organization (5 C, 41 P)

Semiotics (19 C, 123 P)

Superorganisms (1 C, 24 P)

Pages

` Cybernetics

`*

` Glossary of systems theory

`A

` Adaptive system

Advanced process control

Affect control theory

American Society for Cybernetics

Artificial empathy

Artificial intelligence

Artificial cardiac pacemaker

Autonomous agency theory

Autonomy

Autopoiesis

`B

` Biocybernetics

Biogenetic structuralism

Biomedical cybernetics

Biorobotics

Black box

Braitenberg vehicle

Bremermann's limit

`C

` Central pattern generator

Centrifugal governor

Closed system

Closed-loop transfer function

Cochlear implant

Complex systems

Computational cybernetics

Computational neuroscience

Control reconfiguration

Control theory

Controller (control theory)

Conversation theory

Cybernetical physics

Cyberneticist

Cybernetics and Systems

Cybernetics Society

Cybernetics: Or Control and Communication in the Animal and the Machine

Cybertext

Cyberworthiness

Cyborg

Cyborg anthropology

Cyborg Foundation

Czech Institute of Informatics, Robotics and Cybernetics

`D

` Daisyworld

Darwin among the Machines

Darwin machine

Dialogs (Lem)

Double bind

`E

` Earthscore

Engineering cybernetics

Evolutionary algorithm

Evolutionary multimodal optimization

Eyeborg

`F

` FIFO (computing and electronics)

Figurae

Fractional-order control

Fractional-order integrator

`G

` Gaia hypothesis

Genetic algorithm

Global brain

Good regulator

Guidance, navigation, and control

`H

` High- and low-level

Homeostasis

Homeostat

The Human Use of Human Beings

Hybrot

`I

` Inferential theory of learning

Information revolution

Information theory

Input shaping

Institut für Unternehmenskybernetik

Intelligence amplification

The International Academy for Systems and Cybernetic Sciences

International Federation for Systems Research

International Institute for Advanced Studies in Systems Research and Cybernetics

`J

` Johns Hopkins Beast

`K

` Kybernetes

`L

` List of biomedical cybernetics software

`M

` Machine learning

Macy conferences

Man-Computer Symbiosis

Management Cybernetics

March of the Machines

Medea hypothesis

Metadesign

Metaman

Metasystem transition

Milieu intérieur

`N

` Negative feedback

Massimo Negrotti

Network science

New Cybernetics (Gordon Pask)

`O

` OGAS

Open system (systems theory)

Optogenetics

`P

` Pattern language

Perceptual control theory

Pharmacocybernetics

Plant (control theory)

Plug & Pray

Positive feedback

Principia Cybernetica

Project Cybersyn

Cyberpsychology

`R

` Ratio Club

Risk cybernetics

User:Rmhargrove/sandbox

Robopsychology

`S

` Schismogenesis

Second-Order Cybernetics

Self-organization

Self-organization in cybernetics

Semiotics

Setpoint (control system)

Sociocracy

Sociocybernetics

Subsidiarity

Superorganism

Symposium on Principles of Self-Organization

Synergetics (Fuller)

Synergetics (Haken)

Syntegrity

Systems science

`T

` T.O.T.E.

Teleogenesis

`U

` User (system)

`V

` Variety (cybernetics)

Viable system model

Viable system theory

Virtual Cybernetic Building Testbed

Virtual fixture

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