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Human-Computer Interaction

Page history last edited by Dmitry Sokolov 1 year, 9 months ago

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https://en.wikipedia.org/wiki/Category:Human%E2%80%93computer_interaction

http://www.dmoz.org/Computers/Human-Computer_Interaction/

Subcategories

``A

► Affective haptics (1 P)

► Ambient intelligence (3 C, 11 P)

► Automatic identification and data capture (5 C, 80 P)

`B

``C

► Computer errors messages (6 P)

 Conferences

`E

► Ergonomics (7 C, 69 P)

`H

► History of human–computer interaction (62 P)

► Human-based computation (3 C, 34 P)

► Human–computer interaction journals (4 P)

`I

► Interactive evolutionary computation (3 P)

`L

► Natural language and computing (14 C, 24 P)

`M

`O

Directories

News and Media

Academic

Companies and Consultants

Organizations

Personal Pages

Assistive Technology

Methodologies

Research

Software

Universal Design

Web Usability

`R

► Human–computer interaction researchers (2 C, 105 P)

► Responsive web design (12 P)

`S

► Smart bands (9 P)

► Speech recognition (3 C, 68 P)

`U

► Ubiquitous computing (7 C, 50 P)

► User interfaces (13 C, 127 P)

`V

► Virtual reality (14 C, 290 P)

► Voice technology (7 C, 11 P)

`W

► Wearable devices (1 C, 37 P)

Pages

Outline of human–computer interaction

`0–9

` 3D interaction

3Dconnexion

3D user interaction

10/GUI

10-foot user interface

`A

` ACM Symposium on User Interface Software and Technology

ACM/IEEE Virtual Reality International Conference

Adaptation (computer science)

Christopher Ahlberg

Ambiguous computing

As We May Think

Augmented Cognition

Automatic identification and data capture

`B

` Bad Day (viral video)

Ben Bederson

BioWall

Blended space

Bodystorming

Brain painting

Brushing and linking

`C

` Card sorting

CMN-GOMS

Marcelo Coelho

Cognitive complexity

Cognitive dimensions of notations

Cognitive ergonomics

Cognitive infocommunications

Collaborative information seeking

Comand APS

Comparison of usability evaluation methods

Computer Graphics International

Computer processing of body language

Computer-supported cooperative work

Computer user satisfaction

Computer-induced medical problems

Confederate effect

Conference on Human Factors in Computing Systems

Consumability

Context-sensitive user interface

Contextual Design

Contextual inquiry

Mike Cooley (engineer)

Cortical modem

CPM-GOMS

CSS frameworks

`D

` Delimiterless input

Dextroscope

Dialog manager

Diary studies

Digital Writing and Research Lab

Don't Make Me Think

Dynamic Graphics Project

`E

` Ecological interface design

Electronic action

ELIZA effect

ELMER guidelines

Emotion-sensitive software

Empathy in online communities

End-user computing

End-user development

Error message

Eugene Goostman

Example-Centric Programming

Experience design

Exploratory search

`F

` Feature integration theory

First-time user experience

Paul Fitts

Fitts's law

Flexibility-usability tradeoff

Focus group

Ford Sync

`G

` Gender HCI

Georgia Institute of Technology School of Interactive Computing

Jen Golbeck

GOMS

Googlearchy

Graphics Interface

GroupLens Research

Gulf of evaluation

Gulf of execution

`H

` HAL (software)

Hands-on computing

User:Herotalk12/sandbox

Hick's law

Hogel processing unit

Holus

Don Hopkins

Human action cycle

Human interface device

Human interface guidelines

Human Media Lab

Human processor model

Human-centered computing

Human–computer information retrieval

Human–computer interaction

Human–computer interaction (security)

Human-Computer Interaction Institute

Human–machine system

Portal:Human–computer interaction/Nominate/Selected article

Portal:Human–computer interaction/Selected article

Portal:Human–computer interaction/Selected article/1

Portal:Human–computer interaction/Selected article/2

Portal:Human–computer interaction/Selected article/3

Portal:Human–computer interaction/Selected article/5

Humanistic intelligence

`I

` IBM Common User Access

IDrive

Immersive design

Immersive virtual musical instrument

Implicit data collection

Information foraging

Interaction design

Interaction Design Foundation

List of colleges and universities with interaction design programs

Interaction technique

Interactive computing

Interactive density

The Interactive Institute

Interactive machine translation

Interactivity

Internet addiction disorder

Interruption science

`J

` J.F. Schouten School for User System Interaction

`K

` Keystroke-level model

Kia Uvo

Steve Kirsch

`L

` Law of conservation of complexity

Learner-generated context

LIA-UFSCar

Lightglove

List of ubiquitous computing research centers

Livescribe

Living lab

Low-key feedback

M

` The Magical Number Seven, Plus or Minus Two

Manufacture Modules Technologies (MMT)

Aaron Marcus

Memex

Minimally invasive education

Minimum intelligent signal test

Eduardo Reck Miranda

Mobile interaction

Mobile Life Centre

MobileHCI

Mode (computer interface)

Multi Media Interface

Multi-touch, physics and gestures

Multimodal Architecture and Interfaces

Multiseat desktop virtualization

`N

` Needs analysis

Négone

New Interfaces for Musical Expression

NGOMSL

Notification system

`O

` Object–action interface

Office Assistant

OpenUsability

OpenVibe

Organic user interface

Out-of-box experience

Out-of-box failure

Outside–in software development

`P

` PACT (interaction design)

Partial concurrent thinking aloud

Pavlok

Peripheral nerve interface

Persona (user experience)

Personal information management

Personalization

Persuasive technology

Richard Pew

Physical icon

Pictive

Catherine Plaisant

Presentation semantics

Presentation–abstraction–control

Principle of least astonishment

`Q

` Query by Example

`R

` Radiodrum

User:Raphman/WRS

Jef Raskin

Reading path

Remote Touch

Responsive web design

Retrospective think aloud

Role-based collaboration

`S

` Scratch input

Secondary notation

Ted Selker

Semiotic engineering

Seven stages of action

Ben Shneiderman

SIGCHI

Sketch recognition

Smart products

Smart shoe

Smart, connected products

S

` Smartglasses

Social affordance

Social translucence

Steering law

Stimulus–response compatibility

Subgoal labeling

`T

` Thanatosensitivity

Think aloud protocol

Kentaro Toyama

Transparency (human–computer interaction)

Transreality gaming

Turing test

Turnaround document

`U

` Ultra Hal Assistant

The Unfinished Revolution

Unified Communications Interoperability Forum

University of Maryland Human–Computer Interaction Lab

Urban computing

Urban informatics

Usability

Usage-centered design

User Experience

User Experience Design

User persona

User virtualization

User-centered design

User-subjective approach

UXR

`V

` Value sensitive design

Video game rehabilitation

Fernanda Viégas

Virtual touch screen

Visual Turing Test

`W

` Martin M. Wattenberg

Wearable computer

Wearable Computing Group

Wearable technology

Wikirating

Wizard of Oz experiment

Smartwatch

Pages in Other Languages

Categories:

Human–machine interaction

Human communication

Areas of computer science

Cyberspace

 

 

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