Content
Links
https://en.wikipedia.org/wiki/Category:Human%E2%80%93computer_interaction
http://www.dmoz.org/Computers/Human-Computer_Interaction/
Subcategories
``A
► Affective haptics (1 P)
► Ambient intelligence (3 C, 11 P)
► Automatic identification and data capture (5 C, 80 P)
`B
``C
► Computer errors messages (6 P)
Conferences
`E
► Ergonomics (7 C, 69 P)
`H
► History of human–computer interaction (62 P)
► Human-based computation (3 C, 34 P)
► Human–computer interaction journals (4 P)
`I
► Interactive evolutionary computation (3 P)
`L
► Natural language and computing (14 C, 24 P)
`M
`O
Directories
News and Media
Academic
Companies and Consultants
Organizations
Personal Pages
Assistive Technology
Methodologies
Research
Software
Universal Design
Web Usability
`R
► Human–computer interaction researchers (2 C, 105 P)
► Responsive web design (12 P)
`S
► Smart bands (9 P)
► Speech recognition (3 C, 68 P)
`U
► Ubiquitous computing (7 C, 50 P)
► User interfaces (13 C, 127 P)
`V
► Virtual reality (14 C, 290 P)
► Voice technology (7 C, 11 P)
`W
► Wearable devices (1 C, 37 P)
Pages
Outline of human–computer interaction
`0–9
` 3D interaction
3Dconnexion
3D user interaction
10/GUI
10-foot user interface
`A
` ACM Symposium on User Interface Software and Technology
ACM/IEEE Virtual Reality International Conference
Adaptation (computer science)
Christopher Ahlberg
Ambiguous computing
As We May Think
Augmented Cognition
Automatic identification and data capture
`B
` Bad Day (viral video)
Ben Bederson
BioWall
Blended space
Bodystorming
Brain painting
Brushing and linking
`C
` Card sorting
CMN-GOMS
Marcelo Coelho
Cognitive complexity
Cognitive dimensions of notations
Cognitive ergonomics
Cognitive infocommunications
Collaborative information seeking
Comand APS
Comparison of usability evaluation methods
Computer Graphics International
Computer processing of body language
Computer-supported cooperative work
Computer user satisfaction
Computer-induced medical problems
Confederate effect
Conference on Human Factors in Computing Systems
Consumability
Context-sensitive user interface
Contextual Design
Contextual inquiry
Mike Cooley (engineer)
Cortical modem
CPM-GOMS
CSS frameworks
`D
` Delimiterless input
Dextroscope
Dialog manager
Diary studies
Digital Writing and Research Lab
Don't Make Me Think
Dynamic Graphics Project
`E
` Ecological interface design
Electronic action
ELIZA effect
ELMER guidelines
Emotion-sensitive software
Empathy in online communities
End-user computing
End-user development
Error message
Eugene Goostman
Example-Centric Programming
Experience design
Exploratory search
`F
` Feature integration theory
First-time user experience
Paul Fitts
Fitts's law
Flexibility-usability tradeoff
Focus group
Ford Sync
`G
` Gender HCI
Georgia Institute of Technology School of Interactive Computing
Jen Golbeck
GOMS
Googlearchy
Graphics Interface
GroupLens Research
Gulf of evaluation
Gulf of execution
`H
` HAL (software)
Hands-on computing
User:Herotalk12/sandbox
Hick's law
Hogel processing unit
Holus
Don Hopkins
Human action cycle
Human interface device
Human interface guidelines
Human Media Lab
Human processor model
Human-centered computing
Human–computer information retrieval
Human–computer interaction
Human–computer interaction (security)
Human-Computer Interaction Institute
Human–machine system
Portal:Human–computer interaction/Nominate/Selected article
Portal:Human–computer interaction/Selected article
Portal:Human–computer interaction/Selected article/1
Portal:Human–computer interaction/Selected article/2
Portal:Human–computer interaction/Selected article/3
Portal:Human–computer interaction/Selected article/5
Humanistic intelligence
`I
` IBM Common User Access
IDrive
Immersive design
Immersive virtual musical instrument
Implicit data collection
Information foraging
Interaction design
Interaction Design Foundation
List of colleges and universities with interaction design programs
Interaction technique
Interactive computing
Interactive density
The Interactive Institute
Interactive machine translation
Interactivity
Internet addiction disorder
Interruption science
`J
` J.F. Schouten School for User System Interaction
`K
` Keystroke-level model
Kia Uvo
Steve Kirsch
`L
` Law of conservation of complexity
Learner-generated context
LIA-UFSCar
Lightglove
List of ubiquitous computing research centers
Livescribe
Living lab
Low-key feedback
M
` The Magical Number Seven, Plus or Minus Two
Manufacture Modules Technologies (MMT)
Aaron Marcus
Memex
Minimally invasive education
Minimum intelligent signal test
Eduardo Reck Miranda
Mobile interaction
Mobile Life Centre
MobileHCI
Mode (computer interface)
Multi Media Interface
Multi-touch, physics and gestures
Multimodal Architecture and Interfaces
Multiseat desktop virtualization
`N
` Needs analysis
Négone
New Interfaces for Musical Expression
NGOMSL
Notification system
`O
` Object–action interface
Office Assistant
OpenUsability
OpenVibe
Organic user interface
Out-of-box experience
Out-of-box failure
Outside–in software development
`P
` PACT (interaction design)
Partial concurrent thinking aloud
Pavlok
Peripheral nerve interface
Persona (user experience)
Personal information management
Personalization
Persuasive technology
Richard Pew
Physical icon
Pictive
Catherine Plaisant
Presentation semantics
Presentation–abstraction–control
Principle of least astonishment
`Q
` Query by Example
`R
` Radiodrum
User:Raphman/WRS
Jef Raskin
Reading path
Remote Touch
Responsive web design
Retrospective think aloud
Role-based collaboration
`S
` Scratch input
Secondary notation
Ted Selker
Semiotic engineering
Seven stages of action
Ben Shneiderman
SIGCHI
Sketch recognition
Smart products
Smart shoe
Smart, connected products
S
` Smartglasses
Social affordance
Social translucence
Steering law
Stimulus–response compatibility
Subgoal labeling
`T
` Thanatosensitivity
Think aloud protocol
Kentaro Toyama
Transparency (human–computer interaction)
Transreality gaming
Turing test
Turnaround document
`U
` Ultra Hal Assistant
The Unfinished Revolution
Unified Communications Interoperability Forum
University of Maryland Human–Computer Interaction Lab
Urban computing
Urban informatics
Usability
Usage-centered design
User Experience
User Experience Design
User persona
User virtualization
User-centered design
User-subjective approach
UXR
`V
` Value sensitive design
Video game rehabilitation
Fernanda Viégas
Virtual touch screen
Visual Turing Test
`W
` Martin M. Wattenberg
Wearable computer
Wearable Computing Group
Wearable technology
Wikirating
Wizard of Oz experiment
Smartwatch
Pages in Other Languages
Categories:
Human–machine interaction
Human communication
Areas of computer science
Cyberspace
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