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Gamification

Page history last edited by Dmitry Sokolov 5 years, 7 months ago

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https://en.wikipedia.org/wiki/Gamification

Gamification is the application of game-design elements and game principles in non-game contexts.[1][2] Gamification commonly employs game design elements[1][3][4][5] which are used in non-game contexts[1][3][6] to improve user engagement,[7][8][9] organizational productivity,[10]flow,[11][12]learning,[13][14] crowdsourcing,[15] employee recruitment and evaluation, ease of use, usefulness of systems,[12][16][17]physical exercise,[18] traffic violations,[19] voter apathy,[20] and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals.[4] However, individual and contextual differences exist.[21] Gamification can also improve an individual's ability to comprehend digital content and understand a certain area of study such as music.[22]


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https://en.wikipedia.org/wiki/Category:Gamification

Subcategories

``A

``C

`E

`R

Pages

Learning with fluidity (and play)

` Gamification

`B

` Brainly

Bunchball

`C

` Cow Clicker

Crowdrise

`D

` Digital Intelligence Quotient (DQ)

Kris Duggan

`E

` Exergaming

`F

` FameLeague

Fitocracy

Foldit

Fooya

`G

` Gamification of learning

`O

` Octalysis

`P

` PhysicsOverflow

Playlyfe

`R

` Recyclebank

`S

` Sales acceleration

Stack Overflow

`T

` Todoist

`W

` University of Waterloo Stratford Campus

Kevin Werbach

`Z

` Gabe Zichermann

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Application software

 

 

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